Sep 30, 2006, 03:20 AM // 03:20
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#1
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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What's with the mediocre NF skills?
I guess we should be thankful that ANet decided on adding new skills for Rits but... there isnt anything impressive. Surely a couple of things seem kind of useful but a lot of the new skills seem unimpressive.
What's with skills like Spirit's Strength? Wand people to death? I understand if it wasn't in SP, least other prof would be able to utilize it. Is ANet encouraging us to meleerit? And Vocal Was Sogolan is insulting. Why would you put a Paragon skill in the Rit skill line?
The only good stuff is the better condition management skills- Wielder's Remedy, Recovery, and Wep of Remedy. I don't think the attempt to make Wep/Item builds better worked out well.
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Sep 30, 2006, 03:24 AM // 03:24
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#2
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Look into the Eye.
Join Date: Oct 2005
Location: Detroit, Mi
Guild: Oh No Not These Guys [uhoh]
Profession: Mo/
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I think the weapon builds are a quite good but largely unused resource. Factions hasn't been out long enough for people to really get creative with builds, and due to the fast release schedule they may in fact never become popular. With some originality I think weapon builds can be very powerful.
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Sep 30, 2006, 03:35 AM // 03:35
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#3
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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You are right, but I think a big problem with Weapon spells is that you cannot use more than one at a time (on same ally) and that makes a Weapon build kind of rigid. Vengeful Wep and Wep of Remedy might work well in tandem, if you queue them up. The biggest advantage of Wep spells, of course, is that they cannot be disspelled.
But it's funny that even on the official website they suggested that you FC Wep spells. Even if we did that, it would be kind of silly that something Rits are supposed to be good at, only ever cuts it when FC-ed.
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Sep 30, 2006, 07:52 AM // 07:52
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#4
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Ascalonian Squire
Join Date: Aug 2006
Guild: Heroes and Nemesis
Profession: Rt/
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To be honest u dont need to stack weapon spells on 1 char. Each 1 is designed for a certain situation. Thats pretty Clear.
As for weapon of strength, u could be a part of the bomb squad, with ur aded strength bond anguish pain n blood song doin sum nice damage(esp on single foes)
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Sep 30, 2006, 06:46 PM // 18:46
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#5
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Wilds Pathfinder
Join Date: Dec 2005
Profession: Me/Rt
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Spirits Strength is an ok Elite. It is not anything special though. I used it in RA, and it was ok. I felt alot like an IW mesmer though
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Sep 30, 2006, 11:13 PM // 23:13
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#6
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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Spirit's Strength was really nice, and yeah, it did feel alot like IW but at least it can be used in conjunction with normal attacks.
That destructive was glaive seemed pretty... meh. It's just a cheaper version of Cruel was Daoshen.
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Oct 05, 2006, 02:16 AM // 02:16
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#7
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Quote:
Originally Posted by Hella Good
I guess we should be thankful that ANet decided on adding new skills for Rits but... there isnt anything impressive. Surely a couple of things seem kind of useful but a lot of the new skills seem unimpressive.
What's with skills like Spirit's Strength? Wand people to death? I understand if it wasn't in SP, least other prof would be able to utilize it. Is ANet encouraging us to meleerit? And Vocal Was Sogolan is insulting. Why would you put a Paragon skill in the Rit skill line?
The only good stuff is the better condition management skills- Wielder's Remedy, Recovery, and Wep of Remedy. I don't think the attempt to make Wep/Item builds better worked out well.
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vocal was Sologon is funny as hell because, chants and shouts for the most part use adreniline. And what does an item stop you from doing?
sigh... this is preobably the dumest skill added.
spirits strength looks realy interesting. The armor that adds + 15 AL when using a weapon conbined with +5 of speaon + 16 Al of sheild and a condistional +24 with resiliant weapon sounds really good.
plain 96 Al straight off the bat with a possible + 120. putting the rit about equal to the warrior and better able to heal himself than a warrior.
anyone whos used resiliant wep also knows that the effects are almost garunteed with all the conditions floating around IN RA, of course the build will be less effective in PvE due to lack of consitions and hexes.
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Oct 05, 2006, 02:50 PM // 14:50
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#8
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Frost Gate Guardian
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A ritualist build I am planning on:
Spirit Strength
10+3+1 spawning
10+1 channelling
11 daggers.
Spirit strength (+29 damage per hit with daggers),
Warmonger weapon (interrupt any casters with any attack (read OVERPOWERED)),
Golden Lotus Strike (energy recharge),
(main attack chain)
Golden Phoenix Strike (+25 +29)
Horns (+26 +29)x2
Falling (+30 + 29)
Blades of Steel (48 damage from previous recharges + 29)x2 or twisting (100 from Deep wound +29x2)
Free Slot (possibly sight beyond sight)
377 damage with Blades of steel, 381 spike damage with twisting. (this damage is all the armour ignoring +damage). Should be enough to kill characters under pressure.
A bit weak to enchantment removal though.
Last edited by Scourgey; Oct 05, 2006 at 03:32 PM // 15:32..
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Oct 06, 2006, 12:42 AM // 00:42
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#10
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Frost Gate Guardian
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Ok, I don't know why you guys think the changes to rits aren't very good. I'm going to post a healing rit build that'll hopefully make you guys actually see that there are some decent changes coming with some of the new skills.
Rit
16 restoration
13 spawning,
Wielder's zeal (elite)
Wielders Remedy (condition removal)
Wielder's Boon (142 heal if they have a weapon spell, for 5 energy)
Vengeful weapon, (condition removal & rof type heal)
Renewing Memories (reduces energy cost of weapon & item spells).
Weapon of Shadow (anti-warrior spike),
2 free slots
possibly:
mend body & soul or
soothing memories & item
Of course, I don't know if this build works that well as I haven't tested it. To me, it looks solid, good energy management and also good condition removal too. The main drawbacks to this build would be not enough protection vs high damage spikes and no hex removal.
What is good about this build, is that it means ritualists don't need to rely on spirits for their healing and condition removal which is what it is like now meaning they are more mobile.
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Oct 06, 2006, 01:41 AM // 01:41
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#11
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Krytan Explorer
Join Date: Jul 2006
Guild: Cookie Cutter [FTW]
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Spirits are the main theme of the rit but unfortuantly Anet seems to be unable to find a balenced way to implement them.
tehy control an area so well as to make the enemy never enter that area, and thus the spirits lose tehir advatage without some way to move them.
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Oct 06, 2006, 01:18 PM // 13:18
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#12
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Wilds Pathfinder
Join Date: Sep 2005
Location: Room V
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I didn't even take the time to try any new rit skills out, so I'll hold my judgment until later. However, I will say that the skills are not final, so we really can't guess how they will end up working. Anet ended up tweaking a few sin and rit skills before factions came out (remember Shadow Refuge?).
Last edited by Kais Unduli; Oct 06, 2006 at 01:20 PM // 13:20..
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Oct 06, 2006, 02:17 PM // 14:17
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#13
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Frost Gate Guardian
Join Date: Jun 2006
Profession: Mo/Me
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Quote:
Originally Posted by Kais Unduli
I didn't even take the time to try any new rit skills out, so I'll hold my judgment until later. However, I will say that the skills are not final, so we really can't guess how they will end up working. Anet ended up tweaking a few sin and rit skills before factions came out (remember Shadow Refuge?).
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/Agree
Hopefully some of these skills will change when Nightfall goes live. Honestly, I don't like any of the new Nightfall elite skills, as they work now. In fact, I am unhappy with almost all of the elite skills we rits have. I still have not found an elite I like. When A-Net reduced the recharge time on spirits by 15 seconds, suddenly the rit lord elite skill seemed unnecessary (woohoo!).
Preservation (big heal every 4 seconds, casted at random), very cool on paper...yet very lame in practice, at least in my opinion. If the spirit was smart enough to heal the most injured person, perhaps this elite would be a better fit. Heck, I'd prefer they reduced the heal from 98 points every 4 seconds to 24 points every second. At least then with the law of averages, someone who needed a heal might get it.
I like many of the regular skills rits have, but the elites are disappointing.
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Oct 06, 2006, 04:16 PM // 16:16
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#14
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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Spirit Strength useless? I think it's overpowered!!
+33 Dmg at 16??
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Oct 08, 2006, 01:56 AM // 01:56
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#15
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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It's an enchantment with a very long recharge. Have you met enchantment removal? It would completely pommel this build.
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